Field Games played in landmarks, parks, and museums, completely in secret. Your team becomes spies, not soldiers.
What's different: no running, no yelling, no giving it away. Your team plays in plain sight... inside a public space... while everyone around you has no idea a game is happening.
The objective hasn't changed since you were a kid. The constraints have. And the constraints are the whole point. They're what turn a kids' game into something your team will still be talking about months from now.
Forget escape rooms and scavenger hunts. No trust falls or sharing circles here.
You can expect a rush of adrenaline as if you're running a race. The loudest person in the room won't win this game. You strategize new ways of communicating with the people you see every single day. Often it's the quietest that shine brightest.
On its face, it's just a game. But the level of depth you reach with your colleagues makes it more than just teamwork... it's a shared experience you won't forget.
I've watched this moment play out over a hundred times: the second the game ends, before anyone's caught their breath, players are already trying to recap what just happened. That reaction is the whole reason I keep doing this.Molly Sonsteng, Co-Founder
Past Clients
New York City Grand Central Terminal · The Metropolitan Museum of Art · The Oculus · Bryant Park · Times Square · Time Warner Center Minneapolis Minneapolis Institute of Art · Mall of America · The Science Museum of Minnesota
"The team absolutely loved it. It was a great way for people from different teams to come together, work together, and get to know each other better."— Uber
"It was so much fun! It was really fun coming up with plans. I never thought slow motion chases could be so thrilling."— Meetup
"Fantastic. Raves all around."— LinkedIn
"Most amount of anxiety-producing fun I've had in a long time. Our team's comments ranged from 'Super fun' to 'I've never sweated so much in NYC in my life'."— Casper
Molly Sonsteng
Co-Founder
Sam Utne
Co-Founder
Sam and I were visiting the Temple of Dendur in the Metropolitan Museum of Art in New York City and joked that the room had perfect natural boundaries for Capture the Flag. A few weeks later, we tested it for real with twenty friends. We tweaked the rules so there was no running, no yelling, no getting caught. Not by the other team, or by anyone in the museum.
We pulled it off and had the best time. We called it Inconspicuous Games.
What we didn't expect was how the quietest in the group shined. The loud people listened. Soon, corporate teams were reaching out to play. Managers told us afterward that the shift didn't just end when the game did. They noticed how employees continued to communicate differently.
We've since run games in landmarks across New York City and Minneapolis for teams at Uber, LinkedIn, Morgan Stanley, and many more. It's remarkable to see how people enter the space with a sense of nervous anticipation and leave with the biggest grins and a feeling of being alive.
In all the years of leading games for corporate teams, I've never tired of witnessing the energy of the players when the experience is over. Helping people feel alive is one of my greatest honors. I hope to show you what I mean.
Read the full origin story →Tell us your team size and we'll tell you what's possible.
Currently running games in Minneapolis and New York City.
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