Build Collaboration Through Unexpected Play
When strength and speed don’t win, the quiet shine bright
Secret (walking) capture-the-flag means strength and speed don't win. Players must rely on teamwork and strategy. The quietest shine brightest. Teams compete in covert games while the public has no clue a game is happening all around them. This experience forces the most competitive players to set aside an individual win for the good of the team.
Past clients include
We’ve played at
We’ve led games in NYC & Minneapolis at venues including:
Grand Central Station, Oculus, Bryant Park, The Met Museum, Time Warner Center, Times Square, Mia (Minneapolis Institute of Art), and MOA (Mall of America)
Inconspicuous Games FAQ
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Inconspicuous Games are secret, real-world team games played in public spaces. Teams work toward a shared objective using strategy and communication, while everyone around them has no idea a game is happening at all.
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This works best for teams that want something more meaningful (and memorable) than a typical team outing. It’s especially great for mixed-role teams, leadership groups, and anyone tired of icebreakers that feel forced or awkward.
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Not at all! These games are designed so speed and strength don’t win… teamwork does. Quieter voices often shine, and even the most competitive players have to collaborate to succeed.
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Most games are designed for groups of about 14–30 people. For larger teams, we can run multiple games at once. We’ll help you figure out what makes the most sense.
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Games happen in high-traffic public spaces like landmarks, parks, or highly populated downtown areas. Everything is planned in advance so it feels seamless & intentional.
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These games build real communication, trust, and shared decision-making. The kind of team dynamics that are hard to manufacture in a conference room. Teams leave with a shared experience and a better sense of how they work together both on the playing field and in the office.










